And melee had directional attacks and chains. And ya casters were interupted a **** ton, but casters hit like a truck, if you didn't make sure to shut certain casters down they would demolish a team if they were allowed to free cast. The 8vs8 fights were intense, they could be fast matches that ended in 40 seconds or they could last 10 minutes. Which i loved about the game that a smaller force could wipe a force 3-4x bigger if they played well together and the zerg did not. Then you had 8 mans kiting or bombing zergs because again, zergs were lazy and put 1 guy on auto follow so everyone was clustered ontop of eachother and allowed themselves to be hit by 3 casters CC or AoE dmg spells and wipe 50 people.
Zerg vs Zerg in that game just seemed epic, these 50 vs 50 battles of spells going off and melee charging in, and CC/AoE that can hit an infinite amount of targets if they are dumb enough to stand that clustered togeather (yes, you wanted to spread out so 1 ground AoE spell didn't hit everyone). But that was because the PvE blew chunks, and i was young and leveling was so slow and painfully boring for an ADD teen.īut the PvP was amazing. I didn't play DAoC as much as my friends did.